阿摩線上測驗
登入
首頁
>
教甄◆英文科
>
111年 - 111 臺北市市立高級中等學校正式教師聯合甄選:應用英語科#107354
> 申論題
題組內容
2. 文章摘要與命題 (30 分)
(1) Summarize the attached article (The Metaverse – Why It Is More Than Hype) into a 200-250 word passage. (15 分)
相關申論題
1. 中翻英 (10 分) COVID-19 大流行(病)給全世界帶來有關全球供應鏈的慘痛教訓。產品短缺和供應中 斷是價格上漲的潛在因素之一。在全球範圍內,大流行導致航運網絡出現瓶頸,並擾亂 了國際供應鏈中的貨物流動。COVID 供應中斷很明顯可以從零售層面的產品短缺中發 現,在危機開始一年後仍然是通膨的重要驅動因素。
#459249
(2) Based on the passage, design 3 reading comprehension check questions, one of which shall be the pattern of competency-based type. (15 分)
#459251
3. 申論題 (20 分) Presentation skills have been one of the focal points in Applied English Department. If you are the mentor for the player, who is about to attend Business English of National High School Commercial Skills Competition, how are you going to assist this student in the training session? Please elaborate on your teaching plan in a semester or an academic year. Attached Article The Metaverse – Why It Is More Than Hype How business evolves in the virtual reality Since Mark Zuckerberg announced his Metaverse mission, it has become hype. If Zuckerberg has his way, large parts of our social life will soon take place in the Metaverse. Since this future is very likely in view of the rapidly evolving technological developments, especially in the fields of artificial intelligence and virtual reality, it is worth taking a look at what lies ahead of us. What exactly is the Metaverse? What exactly will be behind Zuckerberg’s “The Metaverse” in particular, we will certainly find out in the near future. There is no clear definition for the metaverse in general. It can be compared to the early days of the Internet, where there was also no clear idea of what we perceive as the Internet today. Generally speaking, the metaverse is understood as a virtual world, which on the one hand is technologically characterized by virtual reality and augmented reality and exists independently of individual users. Unlike a classic (virtual reality) game, which I start and finish, the existence of the virtual world is permanent and individuals enter and leave it to participate. Today, platforms such as Roblox and Fortnite, which have gaming at their origin, are counted as metaverses. Economy in the Metaverse In addition to the social aspects, the metaverse is characterized by a digital economy. This is precisely why it has become so interesting for brands like Adidas, Nike, Gucci and Balenciaga in recent months. This is about far more than opening up new advertising opportunities and sales channels for their own physical products. Completely new markets for native digital products are already emerging in the metaverse, which the big brands want to occupy. If they fail to do so, they will be threatened by digital-native brands that hardly anyone outside the bubble is aware of today. What may seem like a bad joke to many has the potential to become the new top brand. We are talking about NFTs like BoredApe and CloneX. First in the headlines in view of the seemingly horrendous sales sums of NFTs, they quickly developed into the status symbol of the crypto community and are now stepping up to become a brand themselves. May it be rational or irrational motives that lead to these developments. They are all based on human behavior that has been known for a long time. The only difference to the development of traditional brands is that the digitally native emergence of brands is significantly accelerated, even disruptive. To understand why the positioning of the brand in the metaverse makes a lasting contribution to the business model, I recommend my article “Crypto Assets – A social capital game“. The natively digital supply chain also offers the opportunity for the so-called Creator Economy. By removing hurdles on both the production and marketing sides, creators can for the first time interact and transact directly with consumers. Through NFT and tokenization, copyrights and ownership rights can be digitally fixed so that digital business models can be natively mapped onto them without the need for the mediator in the physical world that is required today. Relevance beyond art & gamingSo is the metaverse only relevant for companies in the gaming, art and consumer goods sectors? With the latest commitment of companies like Microsoft to the Metaverse, it should be clear: Not at all! Just as the Internet is a basic infrastructure for all businesses today, so will the Metaverse be in the future. Some examples of this: Before the pandemic, face-to-face meetings were commonplace. I, as well, sometimes traveled all day to attend a 1-hour meeting. Fortunately, that has changed radically. Today, remote digital collaboration is commonplace. Still, video conferencing collaboration is not yet completely comparable to a physical meeting. VR and AR technology will significantly improve the user experience of online meetings. But more than that, in the business metaverse we will be able to collaborate with colleagues globally as if we were sitting locally in an office. The physical company headquarters and “the office” will no longer play a major role. Working in global teams will become a matter of course in the metaverse, even for smaller companies. The traditional employee relationship will also change. What we are already seeing in the Creator Economy will continue. Traditional ties to one employer will gradually be replaced by competence networks in which professionals organize themselves to perform work in various projects. In recruiting, the digital business self, i.e., the employee’s track record, will play a leading role. Companies that can recruit in the virtual space and integrate employees into virtual teams will gain significant market advantages. Existing business models will also change. Let’s look at the automotive industry, for example. Here, work is being done on concepts for linking virtual worlds with mobility. Companies like Holoride are already addressing this market today. Metaverse – The next evolutionary stage of the Internet? Is the Metaverse simply a further development of the existing Internet? Unfortunately, this question must be answered with YES and NO. The Internet in its origin is planned as a network, which enables an open exchange of data and thus a decentralized growth through interoperability of the protocol level. The metaverse in the spirit of Zuckerberg is rather a continuation of the social networks, which are already today attacking the privacy and data autonomy of the users. The metaverse extends the idea of social networks to almost all areas of life. An individual’s participation in a permanently existing metaverse is associated with the emergence of a comprehensive digital self. If one leaves a digital footprint on the Internet through one’s behavior, one’s digital personality is created in the metaverse. Even though one can be anything in Zuckerberg’s metaverse vision, everything is controlled by a private company. The freedom to choose the skin color of one’s avatar does not mean sovereignty over his or her own data. Such an understanding of the Metaverse is therefore already no further development of the Internet idea, since here open protocols and interoperability are replaced by closed systems that control the digital self, i.e. the identity of the user. Openness is only created for commercial purposes. If the metaverse is understood and implemented in this way, then it can be seen as a threatening continuation of social media, which can lead to a dilemma for fundamental human rights. Efforts to create an open metaverse based on the fundamental principles of the Internet represent an alternative to this dystopian development. The basis for this is the Web3.0 movement with decentralized approaches to digital identities, transactions and the digitization of property. Source: https://morethandigital.info/en/the-metaverse-why-it-is-more-than-hype/
#459252
IV、Teaching Activity Design(共20分) In recent years, students have increasingly relied on social media platforms (such as Threads andInstagram) to access and share information. However, when reposting, modifying, or sharing content, manystudents overlook important issues such as copyright, information credibility, and media ethics, indicatinga need to strengthen their media literacy. Design a 50-minute activity for 10th-grade students that aims toenhance their media literacy. Your design may include topics such as digital copyright, evaluatinginformation credibility, or responsible use of social media. Your answer should include: ● detailed learning objectives ● teaching procedures (pre-task, while-task, and post-task), durations and their purposes ● the formative and summative assessments
#573637
In an era where AI can generate language instantly, has the value of language learning changed? From the perspectives of interpersonal interaction, emotional expression, and authentic communication, discuss how English teachers should redefine the goals of language teaching.
#573636
Paraphrase the provided passage and design a five-blank cloze test based on your paraphrased version. Please provide both the five questions (blanks) and their corresponding answers. Pikas, often called "real-life Pikachus," are small mammals closely related to rabbits. Inhabiting high-altitude regions, they rely on their dense fur to survive freezing temperatures. Unlike hibernating animals,pikas stay active year-round, diligently gathering and drying plants during summer to ensure they haveenough food for the winter. However, their survival is now threatened by rising temperatures, as their thickcoats make them highly sensitive to heat. Additionally, human activities, such as poisoning campaigns incertain regions, further endanger their populations. Although pikas are not yet globally endangered, therapid disappearance of local groups serves as a warning that we must protect these delicate mountainecosystems before it’s too late.
#573635
(翻譯)2. 如果你不是個登山愛好者的話,我想與你分享一個十分重要的道理。任何事情在遠處看起來總是比較可怕。上山的路高聳入雲,由下往上看,路太陡、太滑、太危險,感覺那真是高不可攀。有些路看起來如此令人懼怕,以致於你可能連試也不想試,就想回頭。很久以前我就學會了應對之道。不要緊盯著前方,擔心前方的危險。那只是在浪費時間,對解決問題毫無助益。替代的是,你應該專心對付腳下小區域,一步一步向前走。有趣的是,當你達到艱險之處的時候,這些地方並不是想像中的那麼難。
#573634
(翻譯)1. 長期以來,許多人認為科技是中立的,使用者應對自己的行為負責。事實上,平台的設計可能會深刻影響使用者的行為。像是無限滑動、自動播放以及頻繁的通知等設計,容易讓人上癮,並對心理健康造成負面影響。專家認為,僅僅禁止使用社群媒體並不足以解決問題,政府應重新思考如何規範這些平台,並確保企業對其設計決策負責。
#573633
Essay: Managing Anonymous Dissent You recently assigned a complex writing project to your students. A few days later, you discover an anonymous post on a popular student social media forum criticizing the assignment as "burdensome" and "pointless," a sentiment that has gained significant support from other students. As their teacher, how would you address this situation professionally and pedagogically? Please write an essay to discuss your immediate response, communication strategy with the class, and reflective process regarding your instructional design.
#571580
2. Instructions: Based on the following reading text about two museums, design a set of hybrid reading comprehension questions that incorporate multiple formats (e.g., multiple choice and short-answer items) for EFL high school students at the CEFR B2-C1 level. The test should include three parts: Part 1: Summary and Contextual Words • Write a short passage of no more than 80 words that conveys the same meaning as the original text. • Select two words from your passage and remove them to create two blanks. • The two words must appear in the original reading text. • This requires students to: locate two base words in the original text, change word forms appropriately, and fill the blanks so that the passage is grammatically and logically correct. * Provide your answers to the blanks. Part 2: Phrasal Identification or Contextual Phrase Retrieval • Target a specific phrase in the original text. • Design one short-answer question beginning with "Which [grammatical phrase type or word count]...?" • The question requires students to identify or interpret a phrase based on context. * Provide your answer to the question. Part 3: Reading Comprehension Questions • Design two multiple-choice questions, with options from (A) to (D). • Each must include 1 correct answer and 3 effective distractors. * Mark the correct answer to each question clearly. [Reading Text] Throughout history, grand architecture has served as a symbol of national identity and power. Two of the most significant examples are the Louvre in Paris and the Palace Museum in Beijing. Both have undergone a remarkable transformation from exclusive royal residences into massive public museums. Today, these palace museums serve as essential gateways to understanding the art and cultural heritage of their respective nations.
#571579
相關試卷
115年 - 115 教育部受託辦理公立高級中等學校教師甄選試題:英文科/應用英文科#139637
115年 · #139637
115年 - 115-1 國立臺南第二高級中學_教師甄選試題︰英文科#139242
115年 · #139242
115年 - 115 臺北市立內湖高級工業職業學校_正式教師甄選試題:應英科#139220
115年 · #139220
115年 - 115 新北市公立高級中等學校_教師聯合甄選試題:英文科#139218
115年 · #139218
115年 - 115 臺北市立陽明高級中學正式教師甄選試題:高中英文科#139217
115年 · #139217
115年 - 115-1 國立頭城高級家事商業職業學校_教師甄選試題:英文科#139159
115年 · #139159
115年 - 115-1 國立竹東高級中學_教師甄試試題:英文科#139071
115年 · #139071
115年 - 115 國立高科實驗高級中等學校_專任教師甄選_國小部:英語文領域專長#139004
115年 · #139004
115年 - 115 國立高科實驗高級中等學校_專任教師甄選_國中部:語文領域英語文專長#138933
115年 · #138933
115年 - 115-1 國立彰化女子高級中學_教師甄選試題:英文科#138758
115年 · #138758